Keynotes & Talks
- Keynote Talks (2)
- Invited Talks (4)
Amplifying Human Abilities: Digital Technologies to Enhance Perception and Cognition
Historically, the use and development of tools is strongly linked to human evolution and intelligence. The last 10.000 years show a stunning progress in physical tools that have transformed what people can do and how people live. Currently, we are at the beginning of an even more fundamental transformation: the use of digital tools to amplify the mind.
Digital technologies provide us with entirely new opportunities to enhance the perceptual and cognitive abilities of humans. Many ideas, ranging from mobile access to search engines, to wearable devices for lifelogging and augmented realty application give as first indications of this transition.
In our research we create novel digital technologies that systematically explore how to enhance human cognition and perception. Our experimental approach is to: first, understand the users in their context as well as the potential for enhancement. Second, we create innovative interventions that provide functionality that amplifies human capabilities. And third, we empirically evaluate and quantify the enhancement that is gained by these developments.
It is exciting to see how ultimately these new ubiquitous computing technologies have the potential for overcoming fundamental limitations in human perception and cognition.
Albrecht Schmidt is a professor for Human Computer Interaction and Cognitive Systems at the University of Stuttgart. Previously he was a Professor for User Interface Engineering and Pervasive Computing at University of Duisburg-Essen.
In 2006/2007 he had a joined appointment between the University of Bonn and the Fraunhofer Institute for Intelligent Analysis and Information Systems (IAIS) working in the area of Media Informatics. He studied computer science in Ulm, Germany and Manchester, UK and receive in 2003 a PhD from the Lancaster University in the UK.
For the last 15 years Albrecht has been dedicated to creating usable systems. The focus of his current work is on novel user interfaces to enhance and amplify human cognition. He is working on interaction techniques and interactive applications in the context of mobile and ubiquitous computing, including new communication interfaces and user interfaces in the car.
Albrecht has published well over 200 refereed archival publications and his work is widely cited. He is co-founder of the ACM conference on Tangible and Embedded Interaction (TEI) and initiated the ACM conference on Automotive User Interfaces (auto-ui.org).
In 2014 Albrecht co-chaired the ACM SIGCHI program. He is on the editorial board of ACM ToCHI, edits a forum on interaction technologies in the ACM Interactions magazine, and has a column in the IEEE Pervasive Computing Magazine.
In 2016 Albrecht Schmidt received a ERC Consolidator Grant to work on the Project “AMPLIFY: Amplifying Human Perception Through Interactive Digital Technologies”.
Faster, More Learnable, and Preferred: Experiences Using Applied Psychology to Engineer Interactions
Research and practice in Human-Computer Interaction has come a long way in the thirty-four years since Card, Moran and Newell published their seminal book 'The Psychology of Human-Computer Interaction'. However, the central tenet of their book remains every bit as relevant today as it was in 1983 -- the design of user interfaces can and should be informed by engineering methods that are based on understanding from applied psychology.
This talk will review several research projects that I have conducted with my students and colleagues, which aim to improve interaction by applying human factors lessons from psychology. The review is structured around four broad categories of human factors: motor coordination, spatial memory, skill acquisition, and biases in subjective experience.
Within these categories I will describe interfaces and experiments that demonstrate how interaction can be positively (and negatively) influenced by the factors, across interactive tasks including scrolling, command invocation, text messaging, file navigation, and the experience of assistive interfaces.
A key objective of the talk is to demonstrate, through examples, that lessons from applied psychology can (and should) be used to improve performance and experience with interactive systems.
Andy Cockburn is a Professor in the Department of Computer Science and Software Engineering at the University of Canterbury in Christchurch, New Zealand, where he directs the Human Computer Interaction Lab.
Andy's research focuses on designing, evaluating and modelling user interfaces, with a focus on understanding and exploiting specific underlying human factors. His contributions include many interface designs that use human spatial memory to support expertise development in basic tasks such as file retrieval, command invocation, window switching, and scrolling.
Dr. Cockburn serves on the Editorial Boards of ACM ToCHI, the Human-Computer Interaction Journal, and Foundations and Trends in Human-Computer Interaction. He was papers co-chair for CHI 2014 and 2015. In 2015 he was inducted to the CHI Academy.