Courses - Accepted Proposals
Accepted INTERACT 2017 Courses appear below. Courses can be registered as add-ons after purchasing the main conference ticket.
- Accepted Proposals (8)
C1: The Science behind User Experience Design
Course Instructor: Asad Ali Junaid (India)
Planning and conducting User Experience (UX) activities in a structured and scientific manner has many advantages. It is important that UX Professionals understand the scientific basis of UX methods and leverage them to enhance the UX of the application being designed.
It would also be easier for the UX designer to get a buy-in from the stakeholders if his design recommendations are based in scientific logic and whetted by supporting data.
In this course, UX relevant social sciences based scientific concepts and methods will be presented to the audience in a way which is simple to understand and easily to assimilate.
Asad Ali Junaid is currently with a US based MNC as a Sr. User Experience Designer designing their retail analytics and enterprise business products.
Junaid has more than ten years of industry experience in User Experience and Interaction Design across organizations such as ABB Corporate Research, IBM, Intel and Human Factors International.
Junaid has a MS Degree in Human Factors Psychology and is a Certified Usability Analyst (CUA). Junaid also has a MS Degree in Electrical Engineering as well and brings a multi-disciplinary approach to problem solving.
Junaid loves to teach and believes that the best way to learn something is to teach it. He regularly conducts a one credit course in HCI & UX for the IT Department of PSG Tech, Coimbatore. Junaid has taught UX Design & HCI at the organizations he has previously worked at as well.
In order for the organization to compete most effectively in the marketplace, Creativity must be a vital skill of its employees. Junaid has also conducted numerous workshops on Creative Thinking.
Junaid is the Co-Founder of StyleMyFit Pvt. Ltd. which makes Made-to-Measure Apparels to complement body type & personal styles – with the convenience of e-commerce. Junaid is also the author of an epistolary novel – ‘And We Remained’ – told through emails and first person accounts of events.
Number of 80 min slots: 2
C2: Design of Location-based Mobile Games: Introduction
Course Instructors: Christos Sintoris, Nikoleta Yiannoutsou, Nikolaos Avouris (University of Patras, Greece)
The objective of this course, is to introduce the participants to location-based games and to the challenges relating to designing them. Key characteristics of this new genre are introduced first, followed by a design framework and a set of design guidelines.
Examples of location-based games will be presented and typical design patterns as extracted from previous workshops will be discussed. This course has already been run in the frame of several conferences and summer schools (Sintoris, 2014).
Typical course participants include interaction designers, game designers and developers, practitioners and researchers interested in location-based games. The course is presented by researchers who have been involved in many years in designing and studying human interaction with location-based games.
Examples of games developed by the course organizers include MuseumScrabble, RebelsVsSpies, Taggling, etc.
The course organizers and tutors are members of the Interactive Technologies Lab of the University of Patras with over 10 years’ experience in design of location-based games. Examples of games developed include MuseumScrabble, CityScrabble, Taggling, InvisibleCity, etc. They have also published in this area, in particular in the field of learning effect of location-based games.
In particular, Dr Sintoris holds a PhD in design of location based games. He was the main designer of a number of location based indoors and outdoors games. He is particularly interested in aspects related to user interaction and user experience in location-based games.
Dr Yiannoutsou holds a PhD in technology enhanced learning. She investigates the emergence of new aspects of learning when using digital technologies. She is interested in location based games and in game design – game modding as learning activity.
Prof. Avouris is the Head of the Interactive Technologies Lab HCI Group, professor of HCI for over 25 years. He is particularly interested in location based games in cultural spaces and player participation as a means of shaping cultural experience with technology.
Number of 80 min slots: 2
C3: Designing and Assessing Interactive Systems Using Task Models
Course Instructors: Célia Martinie, Philippe Palanque, Marco Winckler (ICS-IRIT, University Paul Sabatier, France)
This two-part course takes a practical approach to introduce the principles, methods and tools in task modelling.
Part 1: A non-technical introduction demonstrates that task models support successful design of interactive systems.
Part 2: A more technical interactive hands-on exercise of how to "do it right", such as: How to go from task analysis to task models? How to assess (through analysis and simulation) that a task model is correct? How to identify complexity of user tasks …
Philippe Palanque is Professor in Computer Science at University of Toulouse 3. He has been teaching HCI and task engineering classes for 20 years and is head of the Interactive Critical Systems group at the Institut de Recherche en Informatique de Toulouse (IRIT) in France.
Since the late 80s he has been working on the development and application of formal description techniques for interactive system. He has worked on research projects to improve interactive Ground Segment Systems at the Centre National d'Études Spatiales (CNES) for more than 10 years and is also involved in the development of software architectures and user interface modeling for interactive cockpits in large civil aircraft (funded by Airbus).
He is also involved in the research network HALA! (Higher Automation Levels in Aviation) funded by SESAR program which targets at building the future European air traffic management system.
The main driver of Philippe’s research over the last 20 years has been to address in an even way Usability, Safety and Dependability in order to build trustable safety critical interactive systems.
As for conferences he is a member of the program committee of conferences in these domains such as SAFECOMP 2013 (32nd conference on Computer Safety, Reliability and Security), DSN 2014 (44th conference on Dependable Systems and Networks), EICS 2014 (21st annual conference on Engineering Interactive Computing Systems) and was co-chair of CHI 2014 (32nd conference on Human Factors in Computing Systems) and research papers co-chair of INTERACT 2015.
Célia Martinie is Assistant Professor in Computer Science at University of Toulouse 3. She has been working on task modeling techniques for the design and development of interactive systems since the beginning of her PhD in 2009.
Prior to that, she worked in the mobile industry (Motorola) during 8 years, and has contributed to the design and development of user interfaces for mobile devices. She is the principal investigator of the projects related to the design and development of the HAMSTERS notation and tools.
She applied the task modeling approaches to a variety of systems including satellite ground segments, interactive cockpits of large civil aircrafts and air traffic control workstations.
Marco Winckler is associated professor in Computer Sciences at Université Paul Sabatier, Toulouse, France. He is member of the Interactive Critical System (ICS) research team where he investigates models, methods, techniques and tools to support the development of reliable, usable and effective interactive systems.
He obtained a PhD degree in Informatics (2004) from Université of Toulouse 1 Capitole (Toulouse, France), a Master's degree in Computer Science (1999) from the Universidade Federal do Rio Grande do Sul (Porto Alegre, Brazil) and a Post-doc degree from the Université catholique de Louvain (Louvain-la-Neuve, Belgium).
His research combines topics of Engineering Interactive Systems, Human-Computer Interaction and Web Engineering. He also serves as chair for the IFIP working group 13.2 on Methodologies for User-Centered Systems Design and secretary of the IFIP TC 13 on Human-Computer Interaction. Further information on the web site: http://www.irit.fr/~Marco.Winckler
Number of 80 min slots: 2
C4: Children Participating in HCI Research
Instructor: Janet Read (University of Central Lancashire, UK)
This course will introduce attendees to the challenges and benefits of working with child participants in interaction design and evaluation within the context of HCI. It will outline the most used methods and provide resources to participants so they will be able to carry out effective work with children from 4 to 16 in schools, homes and the outdoors.
Delivered by an experienced member of the IFIP WP13.1 SIG in IDC, this tutorial will appeal to researchers and developers working with children and in the design of products for children. The course will especially focus on how cultural biases can get in the way of design and evaluation when children are involved.
The tutor delivering this tutorial is Janet Read, a full Professor of Child Computer Interaction (CCI).
She has delivered CCI courses across the globe at venues including Interact, HCI, CHI and IDC and at her home institution she teaches on an MRes course in CCI.
With Panos Markopoulos, she co-authored the bestselling book on ‘Evaluating Interactive Technology for and with Children’ and is the current chair of the IFIP TC13 SIG on Interaction Design and Children.
She is the Editor in Chief of the International Journal of Child Computer Interaction and an Associate Editor of IJMHCI and IJHCS.
Number of 80 min slots: 1
C5: Designing for Accessibility
Instructors: Helen Petrie (University of York, UK), Gerhard Weber (Technische Universität Dresden, Germany), Jenny Darzentas (University of York, UK)
Involving a wide variety of end users and in particular those with a disability or who are older when designing web pages and apps requires a good understanding of how to involve those end users, assistive technology, and evaluation methods.
This course will introduce the basics of assistive technologies built into using mobile phones and describe major barriers in web pages, and how to analyze them with end users. It will also outline a range of appropriate tools to use in this work.
Professor Helen Petrie holds the Chair in HCI at the University of York, current chair of IFIP WG 13.3. Her research focuses on the design and evaluation of technology for disabled and older people. She has been teaching web accessibility and evaluation methods for more than two decades and has given tutorials for example at the WWW conference.
Professor Gerhard Weber holds the Chair in HCI at Technische Universität Dresden, past chair of IFIP WG 13.3. His research focuses on personalization of multimodal systems for the benefit of people with a disability.
He has contributed to the development of a Massive Open Online Course (MOOC) on Digital Accessibility on the FutureLearn platform, attracting more than 3000 participants throughout the current two runs since October 2016.
He teaches about accessibility of documents including web pages and their evaluation using automatic and manual approaches, navigation and mobility of blind people, as well as tactile graphics and haptic usability.
Jenny Darzentas is a Marie Curie Experienced Research Fellow in the Department of Computer Science at the University of York. Her research interests are in the areas of Design for All and e-Accessibility, in particular Service Design and Information (content) design. These activities are applied in online learning, decision support systems and computer mediated communication.
Number of 80 min slots: 1
C6: Introduction to Service Design for Digital Health
Instructors: Ashley Colley, Henna Marttila (University of Lapland, Finland)
This course addresses service design of wellness and health services which include digital components. The course will cover methodological and practical aspects of service design, focusing on three key methods – stakeholder maps, consumer journey and blueprint.
The service design methods are tried out with interactive exercises, where participants in groups apply the methods to a digital health design case. Service design is an emerging field, which applies a holistic design approach to understand and design for human experience.
With an increasing number of digital wellness and health services, both in commercial and public frontiers, it is important to develop services that are easy to use, and where the consumer’s journey through the service pathways are fluent and consistent.
Ashley Colley (M) is a researcher at the University of Lapland, completing his doctor of arts in summer 2017. Colley has more than 25 years’ professional industry experience, and has co-authored more than 50 peer-reviewed research papers.
Additionally, Colley is an active entrepreneur, being a co-founder of OuraHealth Ltd. (www.ouraring.com) and a board member at QuietOn Ltd. (www.quieton.com). He is a multi-skilled creative technologist with hands-on capabilities on user centric design methods, interaction design, graphic design and software development.
Henna Marttila MA is working as a research trainee specializing to service design at University of Lapland, working now in Critical Communication, Safety and Human-centered Services of the Future (CRICS) project.
One of her research focus has been to improve people's wellbeing and safety. She sees communication one of the main things in designing these two issue. She is developed her skills in service design but also in the field of graphic design and game design.
Number of 80 min slots: 1
C7: Designing a Successful Product with Design Sprint
Instructors: Eunice Sari, Adi Tedjasaputra (UX Indonesia)
In this course, we will learn about Design Sprint stages through hands-on activities where each of the participants will be able to practice and reflect how this technique can help them in the product design process.
Dr Eunice Sari is a UX/CX Expert and ICT in Education Expert, she has more than 15+ years of experience working in both academia and industries. She has pioneered a number of forward-thinking and innovative projects, such as user experience for digital products and services, mobile learning, Internet of Things (IoT), service design and online community in order to effect changes in life and improve the bottom line of business in various vertical industries in USA, Europe, Australia and Asia.
Eunice is a leading UX/CX expert in Southeast Asia. She co-founded and chaired the Indonesia ACM SIGCHI Chapter (Association Computing Machinery Special Interest Group on Computer-Human Interaction a.k.a CHI UX Indonesia), and later the Association of Digital Interaction Indonesia – Perkumpulan Interaksi Digital Indonesia (PIDI).
She is also the co-founder of ACM SIGCHI Southeast Asia community, the South East Asia Liaison for ACM SIGCHI Asia Development Committee, the Expert Member of the International Federation for Information Processing (IFIP) TC 13 – Human Computer Interaction (HCI) for Indonesia, and the Western Australia Representative for the Human Factors Ergonomic Association Computer Human Interaction Special Interest Group (HFESA CHISIG).
With her roles, she facilitates the collaboration between academia and industry in the fields of Education, Technology, HCI and UX. At Google, Eunice has helped a number of international startups from Indonesia, USA, Australia, Ireland, Brazil and India through Google Launchpad and Accelerator Programs to improve a range of complex product and service portfolios, evaluate them with users, as well as facilitating design and business workshops with key stakeholders.
With her seasoned international experience from industry and academic, Eunice is passionately interested to help international business clients design experience strategy and roadmap that exceed customer expectations.
Josh (Adi Tedjasaputra, M.Sc): Josh is Director and Co-Founder of UX Indonesia and has been working in both academia and industries for more than 15 years. Josh has a passion for the design, development, and use of Information and Communication Technology (ICT) for a better life.
He has more than 15 years of experience helping companies, educational and non-profit organisations in Europe and Asia Pacific to achieve their business goals and make the best investment in ICT. He is the Co-founder of the first UX business in Indonesia.
With his engineering and computer science background, he has introduced forward-thinking and innovative projects that improve the bottom line of businesses in different vertical industries through Human-centred design, computing and engineering.
His current interests include the Internet of Things, Human-centred Computing, Computational Thinking, e-Learning, Moodle, WordPress and Agile UX.
Number of 80 min slots: 1
C8: Research Methods in Human-Computer Interaction
This course has been withdrawn
Instructors: Simone D.J. Barbosa (PUC-Rio, Brasil), Jonathan Lazar (Towson University, USA)
This course will provide students and young researchers in Human-Computer Interaction (HCI) with an introduction of research methods in HCI.
In addition to giving an overview of both qualitative and quantitative research meth-ods, the course will provide enough guidance on which method to choose and how to combine methods in a research project, including planning, execution, and analysis of the research results.
Details of the registration process can be found on the registration page